Anyone who has written software with any complexity knows the importance of logging clearly readable error messages to make debugging easier. Cryptic or short error messages like "Error #5" won't work.
Part of an astromech's job is troubleshooting, which can often involve reporting errors or issues to a mechanic, which often could be a living being. Astromech droids, at least the R2 models, can parse at least some spoken languages, since R2-D2's comments are displayed to Luke so he can read them on the screen in his X-wing. Astromech droids already have a speaker they can beep through, so providing speech for them would be trivial.
I looked through the Wookieepedia, but didn't find anything in the R2 or astromech articles about why they don't have speech abilities. While the article on astromechs covers the topic of communication, it never explains why they can't speak.
I know that when Star Wars was written and released, it was well before any practical speech synthesis systems were available, but almost everything in the Star Wars universe has been either retconned or rationalized.
Is there ever any in-universe reason given for why R2-D2 or other astromech droids cannot speak?
Let me clarify a couple points, since, even though I included some of this previously it was misunderstood. (I didn't think I'd have to spell it all out specifically -- sorry about that.)
- Astromech droids can understand language (presumably, or at least, Galactic Basic Standard) spoken to them.
- Astromech droids (at least R2-D2) can respond by using language, as shown in The Empire Strikes Back, when R2-D2's comments are displayed on a cockpit screen for Luke.
- The previous two points show that astromechs (at least R2 units) have full language processing abilities, both to understand and to make themselves understood.
- Astromech droids can make sounds, as has been demonstrated so often.
So all that is needed for astromech droids to speak is a table of phonemes so it can match the words it wants to use with the phonemes to play back. Compared to all the AI software required for a computer to process and respond in any language, and the database for all the words in that language, this requires a very tiny amount of memory.
Therefore the cost of onboard speech for a droid or computer that can already process language is very small, since 99.5% of the software and hardware is already included.
Now for the troubleshooting aspect. If you've never had to do any software or hardware debugging with systems that can provide error messages (and, after retiring from my own software business, I've done a lot of that), there are a few points to know:
- Spaceships can be forced down or crash on planets without technology (can you say, "Dagobah?"), so it is entirely possible a pilot (and crew) could die if proper debugging tools are not available after the craft has been damaged.
- Depending on a third piece of software, such as a protocol droid, could be a fatal error, since one may not be available in many situations that are certainly well within the range of expected and likely possibility.
- Depending on computer systems that are part of the damaged spacecraft one is trying to troubleshoot (such as a cockpit display screen for interaction) when that isn't necessary can also be a fatal error since that system can be damaged.
- When you're debugging or troubleshooting, relying on a display screen instead of simple verbal responses can be difficult at best. (Picture having to work on an engine of an x-wing and needing to continually climb into and out of the cockpit to read a screen while you're calibrating something!)
In other words, the "going around my thumb to get to my elbow" approach of forcing a downed pilot, or one on a not-so-up-to-date planet, to have a protocol droid or to use display screens on the ship one is trying to fix could lead to depending on damaged equipment that could make repairs impossible. This could easily be avoided by providing speech on astromech droids.
Sorry for all the extra blather, but I get the feeling people are ignoring these important points that are part of the problem.
Answer
A number of possible reasons.
The most obvious, but not very convincing:
- R2 is an early model astromech designed to perform mechanical work and interface with other droids rather than humans. Exception is when an R2 is slotted into a starfighter. But even then, it mostly monitors the craft's systems and obeys the pilot. On those occasions when it needs to reply, it can flash a message on the screen without interrupting pilot chatter.
Another possible, but unconvincing answer:
- Industrial Automaton packed R2 with so many features, from troubleshooting to the ability to work with 700 different types of spacecraft, a large sensor package, a holographic recorder etc. Adding an occasionally used speech module would have simply added to the cost.
But my preferred reason:
- Astromech droids were, above all else, first responders, troubleshooters and fixers. They had to think on their feet, improvise and be persistent (in Phantom Menace, R2 units were continuing to repair Padme's ship even as they were being picked off by enemy fire). This is probably why IA put an unusual amount of effort into building its personality matrix [see wikia article].
- The downside of this was that they tended to be headstrong and opinionated (much like any human techie). This is why the periodic memory wipes were required. Now imagine--quite apart from the oddity of a non-humanoid droid talking--a repair droid offering opinions at every step of the way, or questioning its master. This is probably why it was often seen coupled with protocol droids (C-3PO referred to R2D2 as his counterpart) -- to keep it in check and as a diplomatic filter. Judging from how often 3PO had to argue with R2, I think not adding a speech module was an excellent decision. If I were an owner, I'd take a cute, clever, beeping droid over a wisecracking, argumentative one any day.
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