Skip to main content

How do command authorization codes work in Star Trek?


In Star Trek franchise there are command codes that seems to give you access to the ships systems, can you change or at least disable them?


In one episode of ST:VOY the captain, B'Elana and Tuvok are assimilated but something goes wrong and and the Borg Queen gains access to Tuvok's memories including his access codes?



So can you change or disable access codes or is the crew of ST:VOY totally stupid?



Answer



Yes, command authorization codes can be changed by the ship's command officers. In the case of crew missions with command officers, they are likely to be changed fairly regularly because if a command officer is lost, there is the potential of them falling into the wrong hands puts the ship systems under that officer in jeopardy.


Star Trek does not go into specifics about command codes and how they are used so we are always forced to extrapolate exactly what is possible in their use. We have seen with the right command codes you can disable shields, weapons, in some cases all vital command functions of a starship can be disabled or taken control of.


Command codes are also linked to another feature of security onboard starships called security clearances.



Security clearance or security verification is a level of authority given to an officer based on rank, status and position. Computers then identify the individuals by the entry of their vocal or numerical authorization code. Alternatively, specially programmed isolinear rods entered into the computer can also allow various levels of security clearance. (DS9: "Babel", "The Passenger", "Vortex")



Memory Alpha also indicates:




The command authorization code (or simply authorization code) was an alphanumeric sequence used by militaries and civilian agencies to allow access to certain command protocols and restricted information. These codes were also known as a voice authorization code, security code, command code, access code, or simply password.


Some of the many uses of authorization codes including: activating and canceling auto-destruct sequences, transferring of command of a starship, accessing secured locations, and ejecting a warp core. (Star Trek: First Contact; VOY: "Deadlock", "Dreadnought", "Cathexis", "Renaissance Man"; TNG: "Chain of Command, Part I")



In an ideal setting, the command codes would be issued from a centralized location, like Star Fleet Command, and changed regularly, but in the case of ships on long deployment, it is possible their local computer systems will create new authorization codes as needed.


It is possible the authorization code system can be hacked because, at least theoretically, we have normally seen command overrides to require voice analysis and a correct command code to be able to use the systems. We have seen command codes being used without voice input bypassing the vocal biometric safeguards. Kirk does this against the Reliant, dropping their shields. This is an example of an inelegant hack, or a use of a command-level code which does not require biometric, secondary authentication.


enter image description here


In an ideal Federation, the ships systems would be broken down into a layered command structure where certain controls can be accessed by their properly coded officer and the particular officer's abilities are limited to his sphere of technical or operational influence.


This would mean:





  • Systems such as the automated self-destruct which normally requires three command level officers to make the decision and authorize it would remain beyond the ability of any single officer to authorize unless an override is utilized. (This may be the case for the Captain of a starship in case of crew debilitation and the ship is about to fall into enemy hands, for example.)




  • Operation command of multiple vital systems such as a transfer of ship control to a secondary bridge or engineering should require a command level authorization and verification from the ships computer since routing of commands will need to be configured by both the ship and the crew. Such a command is probably limited to high ranking officers Lt Commander and above (unless authorized, since smaller ships may not have as many high ranking officers.)




  • The Captain's personal command code would allow them control of any singular system, even if they were not normally responsible for that system. Such a command code would be vital since it could be used to override any system without extra security being used. In the case of a rogue use of such a command, the ranking officers would likely have to collectively disable the use of the captain's command codes and would have to log this officially before the computer system would comply.




  • The First Officer would likely have a similar control protocol as the Captain since he/she would potentially be in the same position as the captain if they needed to take control of that system.





  • Operational Lead Officers such as the Science Officer, would have access to labs, science stations and other sensor technology but not have access to bridge, control or engineering functions without a corresponding computer override or technical code from a local staff member.




  • Department Heads would control the technology within their sphere of influence and little else except technology which would remain open to all other crew members. So an engineering department head might have access to the EPS power manifold systems because this was part of the engineering control system, but he would not have access to a particular science lab without authorization from the Science department. This means systems like the transporters are normally locked out from regular crew members without the proper authority or rank structure.




Unfortunately, Star Trek, while claiming to adhere to a structure similar to this one, will often do something different for the sake of dramatic license.


Comments

Popular posts from this blog

harry potter - Did Dolores Umbridge Have Any Association with Voldemort (or Death Eaters) before His Return?

I noticed that Dolores Umbridge was born during the first Wizarding War, so it's very likely she wasn't a Death Eater then (but she is pretty evil -- who knows?). After that Voldemort was not around in a way that could affect many people, and most wouldn't know he was planning to rise again. During that time, and up through Voldemort's return (in Goblet of Fire ), did Umbridge have any connection with the Death Eaters or with Voldemort? Was she doing what she did on her own, or was it because of an association with Voldemort or his allies? Answer Dolores Umbridge was definitely not a good person. However, as Sirius points out, "the world isn't split into good people and Death Eaters". Remember that he also says that he doesn't believe Umbridge to be a Death Eater, but that she's evil enough (or something like that). I think there are two strong reasons to believe that: Umbridge was proud to do everything according to the law, except when she trie...

What is the etymology of Doctor Who?

I recently decided to watch Doctor Who, and started viewing the 2005 version. I have the first two episodes from the first season, and I can't help but wonder what is the etymology of the name "Doctor Who"? And why does the protagonist call himself "the Doctor" (or is it "the doctor")? Answer In the very first episode of Doctor Who (way back in 1963), the Doctor has a granddaughter going by the name "Susan Foreman", and the junkyard where the TARDIS is has the sign "I.M. Foreman". Barbara, who becomes one of the Doctor's companions, calls him "Doctor Foreman" (probably assuming that is his name given his relationship to Susan), and Ian (another early companion) does the same in the second episode, to which the Doctor says: Eh? Doctor who? What's he talking about? "Foreman" is most likely selected as a convenient surname for Susan to use because it happened to be on display near where the TARDIS landed....

story identification - Animation: floating island, flying pests

At least 20 years ago I watched a short animated film which stuck in my mind. The whole thing was wordless, possibly European, and I'm pretty sure I didn't imagine it... It featured a flying island which was inhabited by some creatures who (in my memory) reminded me of the Moomins. The island was frequently bothered by large winged animals who swooped around, although I don't think they did any actual damage. At the end one of the moomin creatures suddenly gets a weird feeling, feels forced to climb to the top of the island and then plunges down a shaft right through the centre - only to emerge at the bottom as one of the flyers. Answer Skywhales from 1983. The story begins with a man warning the tribe of approaching skywhales. The drummers then warn everybody of the hunt as everyone get prepared to set "sail". Except one man is found in his home sleeping as the noise wake him up. He then gets ready and is about to take his weapon as he hesitates then decides ...