Skip to main content

trope - Why do time-travel stories often have the characters "returning" to the future?




In Bill and Ted's Excellent Adventure, the duo travel all through time. After they accidentally travel to 1,000,000 BC, they repair their booth and attempt to return to their "present" but arrive "the night before, just before they initially leave." After speaking with Rufus, they determine they need to go forward to tomorrow, to arrive at their "present." (This does not stand up in the sequel, where they go away for a time to take guitar lessons, and then return just a few seconds after they left).


Shouldn't their present be the exact moment that they left, otherwise they are traveling into a future they don't know?


There seems to be an idea in (some) science fiction that the amount of time you spend outside your present time needs to be added to your departure date, therefore if you spend 1 day in the past, you need to return 1 day later from when you left.


This can be seen in lots of time travel stories, such as in DragonLance Legends, where Caramon and Tasslehoff travel to the future, and then return to their "present" which is months after they originally left. Additionally when Hiro travels into the past and returns to a later present (one where Ando knows he has been gone for hours, days, weeks) from Heroes.


What are the reasons that time travel might employ this requirement in stories?



Answer



Warning: this answer contains links to TV Tropes.


There are many different models of time travel. They fall into three main categories:





  • Stable time loop. What happened, happened. The timeline is fixed; traveling in time isn't going to affect that. As a time traveler, you can't change the past or prevent the future, but things can still surprise you because you didn't know everything. The storytelling usually exploits this by carefully hiding what the time-traveller doesn't know yet. In this model, if you go to the past, you come back whenever you please.


    Bill and Ted's Excellent Adventure (the series) follows this model. They could have returned whenever they pleased. Why they didn't do so, is possibly (in-story) because they followed Rufus's warning that “the clock in San Dimas is always running”, which would point towards the existence of a metatime; or (out-of-story) because viewers are assumed to be familiar with a metatime model. (What's a metatime? Read on.)




  • Alternate universes. What happened, happened in an alternate timeline. You can change the past, but if you do so, you'll return to a different future. Your old future still exists, possibly with an alternate version of you.


    Alternate universes are hard to do right, and tend to work better with no time traveling involved.




  • Temporal mutability. What is today true of yesterday, may be false tomorrow. These models tend to hold up only as long as you can suspend your disbelief, if not less.


    Temporal mutability usually involves some kind of meta-time — there's the state of the timeline today, and the state of the timeline tomorrow when you've come back from messing with it. Many stories make use of meta time, linking it to the time of the reader. A classical example of meta-time put to bad use is in Back to the Future, where changing the past causes newspaper headlines to change as one character (but not the rest of the universe) watches. For a better-structured approach to metatime (one that almost makes sense physically), read Isaac Asimov's The End of Eternity. The classic among classic is “A Sound of Thunder”, Ray Bradbury's short story that popularized the butterfly effect.



    Rufus's warning in the original Bill & Ted movie makes it the trope namer for meta-time. It's not clear that Rufus's assertion that a metatime exists is reliable, however. In any case, metatime or not, Bill & Ted exhibits a consistent storyline.




Temporal mutability is often chosen because the metatime gives the reader or viewer something to hang on to. (This is not always the case.) It also breaks out of the limitation of the stable time loop, which makes it hard to create suspense. Furthermore, in cases where there is no return to the future, the paradoxical nature of temporal mutability is not apparent.


Metatime doesn't have to flow at a rate of 1:1. When metatime is the reader's time, what matters most is the causality aspect — one thing following another — and not the exact speed at which this happens. It is nonetheless convenient for metatime to happen at a known rate, both because it sets a pace for the story and because it makes for a simpler basis for the reader.


So there you have it in a nutshell: metatime is convenient for storytelling.


Comments

Popular posts from this blog

harry potter - Did Dolores Umbridge Have Any Association with Voldemort (or Death Eaters) before His Return?

I noticed that Dolores Umbridge was born during the first Wizarding War, so it's very likely she wasn't a Death Eater then (but she is pretty evil -- who knows?). After that Voldemort was not around in a way that could affect many people, and most wouldn't know he was planning to rise again. During that time, and up through Voldemort's return (in Goblet of Fire ), did Umbridge have any connection with the Death Eaters or with Voldemort? Was she doing what she did on her own, or was it because of an association with Voldemort or his allies? Answer Dolores Umbridge was definitely not a good person. However, as Sirius points out, "the world isn't split into good people and Death Eaters". Remember that he also says that he doesn't believe Umbridge to be a Death Eater, but that she's evil enough (or something like that). I think there are two strong reasons to believe that: Umbridge was proud to do everything according to the law, except when she trie...

What is the etymology of Doctor Who?

I recently decided to watch Doctor Who, and started viewing the 2005 version. I have the first two episodes from the first season, and I can't help but wonder what is the etymology of the name "Doctor Who"? And why does the protagonist call himself "the Doctor" (or is it "the doctor")? Answer In the very first episode of Doctor Who (way back in 1963), the Doctor has a granddaughter going by the name "Susan Foreman", and the junkyard where the TARDIS is has the sign "I.M. Foreman". Barbara, who becomes one of the Doctor's companions, calls him "Doctor Foreman" (probably assuming that is his name given his relationship to Susan), and Ian (another early companion) does the same in the second episode, to which the Doctor says: Eh? Doctor who? What's he talking about? "Foreman" is most likely selected as a convenient surname for Susan to use because it happened to be on display near where the TARDIS landed....

story identification - Animation: floating island, flying pests

At least 20 years ago I watched a short animated film which stuck in my mind. The whole thing was wordless, possibly European, and I'm pretty sure I didn't imagine it... It featured a flying island which was inhabited by some creatures who (in my memory) reminded me of the Moomins. The island was frequently bothered by large winged animals who swooped around, although I don't think they did any actual damage. At the end one of the moomin creatures suddenly gets a weird feeling, feels forced to climb to the top of the island and then plunges down a shaft right through the centre - only to emerge at the bottom as one of the flyers. Answer Skywhales from 1983. The story begins with a man warning the tribe of approaching skywhales. The drummers then warn everybody of the hunt as everyone get prepared to set "sail". Except one man is found in his home sleeping as the noise wake him up. He then gets ready and is about to take his weapon as he hesitates then decides ...